( • ᵕ • ).....?
My very first gameplay of yume nikki barely lasted thirty minutes. I was wondering from door to door, with eyes squinted at the screen as I navigated the seemingly infinite space. Eventually, I gave up, uninstalled the game from my downloads, and did not pick it up in the next few months.
How I discovered Yume Nikki
I think it was because a few personal websites listed it as one of their favourite games. And I was like, what the hell, sure—let's check it out.
When I entered my first door, completely at a whim, I was pleasantly surprised! It reminded me a lot of Omori's Black Space—from the doors, to the violently expressionist art that littered the void. For all the context behind the construction of Black Space, something about it calms me (except the door with the cat. iykyk)— the bleakness. The endlessness. The darkness is a house of safety. I'd say that in this respect, Omori and Yume Nikki are similar, since they take place in the imaginations of their creators. That is why I stayed for at least a few minutes in Yume Nikki, since I liked my experience in exploring Omori's Black Space.
Rediscovery
It was another random decision. I've had enough of being clueless about the damn game, so I consulted one of the best virtual spaces for this: forums. Specifically, Reddit.
OP themself was as confused as me. Luckily for them, they received a few answers, which all shared the same sentiment: the most important thing to do in Yume Nikki, is to walk.
Just walk. Just wander about, and get lost in the vastness of it all.
Admittedly, I was approaching it like I had with Omori, where a mission was to be had. So that confirmation that exploration was the main thing to do (in spite of the existence of tasks, apparently, like getting abilities), relieved me.
Say less! So I reinstalled the game, and began walking.
Gallery
What I love about Yume Nikki are its liminal spaces. This section aims to feature exactly that.











Final thoughts
I can now understand why many people like this game. I'm starting to, as well. Stopping by to just stare at the sceneries ahead, or at the floors where the drawings float to and fro, calms me down. Not to mention the soundtrack supplements the experience very well. A perfect game to play for when you want to explore without needing to do groundbreaking missions.